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Community Feedback Survey Time! :BFLogo::AlertO:

Hello there, @role-name!

It's that time again! Our latest Community Survey is now live.

These surveys help us understand the overall experience of playing Battlefield and being part of the community. Your responses help us identify trends, dig deeper into specific topics, and prioritise areas where we can improve.

This survey is focused on our latest phase, Top Gun, and takes no more than five minutes to complete. Responses are available on a first come, first served basis, so if you'd like to share your experience, be sure to fill it out as soon as you can.

As always, this is just one of the ways we gather feedback. We're also reading your comments and reports across social media, Discord, Battlefield Labs discussions, and more. Wherever you choose to share your thoughts, we'll be there listening.

Thank you for taking a few moments to tell us about your Battlefield experience.

👉 https://www.surveymonkey.com/r/L92ZQYJ

🔥 reacted by 192 users
BFLogo reacted by 151 users
🔥 reacted by 192 users
BFLogo reacted by 151 users

[BFComms] Battlefield 6 - Known Issues 8/21/2026

We are actively tracking several issues reported by the community. Below is the latest status update on these concerns:

Laser Designator Locking Issues on New Jets We have confirmed an issue where the Laser Designator equipment fails to lock onto or paint the newly added F/A-81F Super Spectre and F-74A Seacat jets. This targeting issue is isolated to these two aircraft and all other vehicles are unaffected. Our team is working on a fix and we will share updates as soon as they are available.

Camera "Whip" Issue We are tracking an issue where the third-person vehicle camera can briefly jump or snap while driving, disrupting visibility and aiming. The team is working towards a fix and we will share an update once we have more information.

Update on Strikepoint During testing, we identified additional technical issues with Strikepoint that need to be addressed before the mode can return. We do not have a fix ready at this time, but the team is continuing to investigate and work through these issues.

Thank you for your continued feedback and patience as we work through these. @role-name

🔥 reacted by 224 users
BFLogo reacted by 163 users
🔥 reacted by 224 users
BFLogo reacted by 163 users

[BFComms] Flight Camera and Controls Update

We’ve seen your feedback regarding the recent changes to jet camera behavior and controls. We started investigating this right away and found some changes that were not communicated in the Update Notes so we spent time with the design team to gather the full details along with the intent behind them.

Top Gun is a big moment for Battlefield 6. Jets have historically not been the most welcoming aspect of the game while also providing some of the wildest, most amazing only-in-Battlefield moments that get shared in the community. We wanted to improve this so we developed the Airplane Control Assists which are intended to make flying more approachable for players getting started, while maintaining the Classic Controls for experienced pilots who want more direct control over their aircraft in their journey to being THE Top Gun.

As part of this approach, there were fixes, changes, and improvements to make for the existing flight experience which address feedback regarding camera behavior, freelook, and handling. Here is a full list of these changes that are currently live with the Top Gun update.

Flight Camera

  • Adjusted the third-person camera pivot position to reduce excessive visual movement when rolling.
    • Dev Note: Previously, the camera rotated around the aircraft in a way that could make the jet appear to move in a circle during rolls. The updated camera positioning reduces that effect and also helps prevent the aircraft from obstructing the camera during freelook.
  • Fixed an issue where aim input could move in the wrong direction when using freelook with third-person camera roll disabled.
    • Dev Note: When third-person camera roll is disabled, the camera remains oriented relative to the world. Previously, aim inputs were still being applied relative to the aircraft, which could cause aiming to move in an unexpected direction when the aircraft wasn’t level with the ground.
  • Removed third-person camera damping that could cause the camera to lag significantly behind the aircraft, particularly while using freelook.
    • Dev Note: Camera movement now more closely follows the aircraft, resulting in more responsive third-person aiming. It also improves alignment between where the camera is looking and where actions such as pinging or spotting are directed.
  • Adjusted first-person camera positioning to provide improved visibility, particularly while using freelook.
    • Dev Note: The updated position reduces how much of the screen is obstructed by cockpit elements, particularly when looking upward or to the sides. This is especially noticeable on aircraft such as the F-39E and SU-57.

Flight Handling Note: The yaw adjustment below is the only change made to how the existing jets actually fly. Pitch and roll rates, other lift curves, thrust, weight, and other flight physics remain unchanged.

  • Adjusted rudder and body lift to improve yaw responsiveness and allow aircraft to fly at higher sideslip angles.
    • Dev Note: This addresses longstanding feedback that yaw could feel too stiff and gives pilots more ability to adjust their aim left or right without needing to roll the aircraft.
  • Added throttle-splitting support for twin-engine aircraft using the brake and afterburner input combination.
    • Dev Note: This functionality is used by the F-74A Seacat and F/A-81F Super Spectre. Supporting it required a broader change that now allows afterburner to be activated while brake input is being applied.

This update is not the end of our work on jets. We’ll continue monitoring feedback to determine where we can make targeted updates to jets in the future. @role-name

🔥 reacted by 211 users
BFLogo reacted by 141 users
🔥 reacted by 211 users
BFLogo reacted by 141 users

[BFComms] Wake Island: Stationary Anti-Air close to Capture Point F disabled

To prevent players from using the stationary Anti-Air close to Capture Point F in an unintended way on Wake Island, we have disabled it. This is now live in both Conquest and Escalation. We'll let you know once we've made adjustments to the AA and re-enabled it.

@role-name

🔥 reacted by 213 users
BFLogo reacted by 133 users
🔥 reacted by 213 users
BFLogo reacted by 133 users

ICYMI: Season 4 - Top Gun is now live!

Didn't have time yet to jump into Battlefield 6's latest Season? No worries, we got a little recap for you right here on Discord. Head over to https://dc.everything-inc.info/channels/140933721929940992/1540094138073227345 and learn more about Carrier Strike, the brand new ADS Dispersion Crosshair, and learning how to fly with the added Simplified Jet Controls.

@role-name

🔥 reacted by 177 users
BFLogo reacted by 128 users
🔥 reacted by 177 users
BFLogo reacted by 128 users

[BFComms] Match Trigger Attachment Temporarily Disabled on EF88 and BROD

We've temporarily disabled the Match Trigger attachment on the EF88 and BROD while we investigate an issue affecting its intended behavior.

Our team is working on a resolution, and we'll share another update once the attachment is ready to be re-enabled.

Thank you for your patience.

@role-name

🔥 reacted by 207 users
BFLogo reacted by 157 users
🔥 reacted by 207 users
BFLogo reacted by 157 users

[BFComms] Grenade Indicator Visibility Issue

We're aware of an issue where grenade indicators are not sticking to the edge of the screen, making grenades beyond your field of view feel effectively "invisible".

The team is currently investigating this issue and we will share more information once we have an update on a fix.

Thank you to everyone who has been flagging this and for your patience. @role-name

🔥 reacted by 269 users
BFLogo reacted by 183 users
🔥 reacted by 269 users
BFLogo reacted by 183 users

:BFPortal: Take to the skies in our latest Featured Portal Experience!

Sharpen your piloting skills and practice flying jets in the Air Vehicle Sandbox Portal experience.

Creator: Andy6170 Experience Code: 1264G

Looking to take your Portal creations to the next level? Andy also creates YouTube tutorials covering more advanced Portal creation techniques. Check them out here: https://www.youtube.com/@ViperStudiosAndy/videos @role-name

🔥 reacted by 221 users
BFLogo reacted by 163 users
🔥 reacted by 221 users
BFLogo reacted by 163 users

What's your Callsign?

Don't fly without your callsign; take this short quiz to unlock a new title for your in-game player profile.

https://www.ea.com/games/battlefield/battlefield-6//top-gun-callsign-quiz

@role-name

🔥 reacted by 383 users
BFLogo reacted by 237 users
🔥 reacted by 383 users
BFLogo reacted by 237 users

Battlefield 6 Game Update 1.4.2.0 is now live across all platforms!

Starting at 12:00 UTC, Top Gun lands in Battlefield 6 and REDSEC, bringing Top Gun: Carrier Strike, Gauntlet: Fighter Sweep, the return of Wake Island, the expanded Tsuru Reef, two new fighter jets, and the Interdictor sniper rifle.

The update also introduces new Event Challenges and Ace Medal rewards, Portal Custom Lobbies, and a broad range of gameplay improvements across Battlefield 6 and REDSEC.

Battlefield 6 will also be free to play from August 18-25.

Read the full Update Notes here: https://dc.everything-inc.info/channels/140933721929940992/1537867959496745011

See you on the Battlefield.

@role-name

🔥 reacted by 395 users
BFLogo reacted by 272 users
🔥 reacted by 395 users
BFLogo reacted by 272 users

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